![]() ![]() ![]() Mixing up your game is very important for Ryu players. When they do this, you can break out some of Ryu's mostly safe combos that start out hitting low. Landing some throws and overhead hits will make most players block high. īecause of Ryu's strong mix up game, you can train your opponent to do some things they shouldn't.Training your opponent to do dumb things.When you think they'll go for a poke, parry and nail them. If you dash up or tick throw your opponent a few times, many players will try to stick out pokes to counter this. This will scare some players into either trying to counter throw or usually attacking with a mid-range or low attack. Ryu's Light Kick Hurricane Kick travels a short distance, and he recovers from it somewhat quickly, which means he's in a great situation to throw his opponent. ![]() It's important for Ryu to bait his opponent into attacking him - parrying that attack - and nailing them with one of his huge damage combos. Parrying an attack with Ryu is a way to guarantee landing some of his best combos. He sometimes must rely on parry set ups and mistakes to deal damage to his opponents Setting up a Parry and Combos Usually depends on EX moves and Super Arts to win matches He doesn't have as many viable options for consistently landing his Super Arts as other top tier characters + Good mix up game that will keep the other fighter guessing what's coming next + Effective at rush down AND defensive tactics, meaning he can play two different ways + Good stamina (defense) rating, meaning he takes less damage when hit and isn't easy to stun + Exceptional ability to punish an opponent's mistakes + Ryu's moves hit hard, doing good damage and stun Especially when coupled with setting up your opponent for an easy parry, and then counter-attacking.Īlthough Ryu is a middle tier character, he's deadly in the right hands. Some players prefer more of a turtle style with Ryu, which he can be effective at as well. He's great at punishing mistakes, and many players feel he's at his best when applying a lot of offensive pressure to your opponent. He's capable of turning a losing match into a winning one in just a few moves. Connect a parry - or parries, in the case of combos - and your opponent will be left wide open for a split second, rendering them helpless against any counter-attack you may wish to bestow upon them.Ryu is a very powerful character. Miss a parry, and you are left wide open, assuring full damage and total embarrassment. A parry is a lighting-quick offensive block that requires the player to tap forward at the instant an incoming blow connects with their body. Then there’s the parry, the most controversial of Street Fighter III‘s additions to the hallowed Street Fighter formula. Each character also has some form of top-down attack, assuring that even the most initially predictable-looking characters can mix things up with some high/low guessing games if they need to. titles, all 3rd Strike characters have a dash, a jump, and a super jump (among other moves), making mobility a non-issue for even the slowest of fighters. Part of what keeps 3rd Strike so balanced is that every character comes equipped with a versatile set of tools, making everyone potentially dangerous. ![]()
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