![]() ![]() ![]() An awesome song accompanies your game time, only further pushing that sense of style that the visuals set the standard for. It is very appealing to my personal pallet, but I think most players can appreciate Akane’s style. It’s got a clean bit style, with striking neon colors that give that distinctive neo-futuristic vibe. Immediately upon booting the game up, you will notice the eye catching style. There is no happy ending, you will die, so take as many of the bastards down as you can. Akane is a new entry in the genre, which is currently available on Nintendo Switch for the low price of $4.99 (yet another game that also features discounts if you own other games from the publisher.) What you get for the price is an easy to pick up slasher, where you and your katana take down as many Yakuza as you can in a futuristic Tokyo plaza. Some can be just okay, as is the case with Mr. The carnage was anything but cute, but it sure was satisfying.One hit, one kill games can be quite the fun experience when done right, as is the case in the Hotline Miami series. If the game was stuttering, it’s now smooth. He punched people into walls and smashed them through glass. He triple-punched the big bruisers, flanked the machine gun guys, and slayed the shotgunners. Shifty has finally shifted and punched enough. The enemies keep showing up until finally, they don’t. ![]() Shifty will fight through a room that plays like whac-a-mole, if whac-a-mole had an ending. But the game’s publishers have stepped in to clarify that they are looking into one.)Įven the most clogged levels have their upside, though. (When other players started mentioning these issues on Twitter, the developers were slow to promise a patch. Not fun, though the core gameplay is infectious enough that it was easy to find motivation to play on. Once again I had to clear rooms that had been brutally difficult to clear the first 20 tries. Shifty’s shifts already intentionally make the game stutter, but late-game crowds of enemies sometimes do the same.ĭuring my playthrough, the game crashed twice, both times near the end of late-game levels, both times requiring a full replay of the level up until that point. Worse, at least on Nintendo Switch, those crowded levels can make the hardware choke. But each time he dies, the game restarts quickly, inviting the player to try again, just one more time. It’s well designed, inviting players into the shallow end, letting them wade up to their neck, and then hoisting them out when the level is clear, only to put them in a new shallow end to start the cycle again. Dodge one laser, for example, and soon enough you’re dodging several moving ones coming from multiple directions. There are the pistol guys who are easy to shift right up to and punch, then machine gun guys who are better off flanked, and then enemies with flamethrowers, grenades and other tricks.Įach new twist is introduced gradually, with a simple sampling leading to more complicated riffs. They pour levels full of tougher and more abundant enemies. They introduce laser beam traps and turrets and other twists. ![]() Shifty in hallways and boardrooms and in rooms where his powers don’t work. Most levels introduce new riffs on the core shifting mechanic. Each floor is divided into rooms that serve as checkpoints, though the game doesn’t save until the level is cleared. There’s a further risk, as well: if he does five shifts rapidly, his shift meter will temporarily be empty, leaving him a slow, easy target.Įvery level of the game is a floor of a skyscraper. He mostly has to shift in close, punch, and shift back out. Shifty can’t shoot a gun and can’t throw most of the items that drop in the game. ![]()
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